Jacob

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3D Visualisation - 16th Century London

Here you can see me using Blender to model the Hurdy Gurdy Man from the concept sketches, the programme I use for this is Blender 3D. Below I show the texture preparation stage and give a tip as to how to get started rigging and animating characters.

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Blender is also very user friendly for UV mapping your sculptures allowing you to easily increse and decrease the vertices selected within both the modelling view and Image/UV view.

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Here I have just blocked coloured all of the areas of the character using the darkest of each area, taken from the concept image.

I quickly block in gradiated colour using gradient fill to give an idea of highlights and shadow.

A good way to quickly test if your model will work is to use Mixamo, an online character rigger from Adobe, it has a large library of motion capture files that I enjoy to use. Picking a basic animation from one of the hundreds they have allows you to then refine down and fine tune what you need.

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These concepts are part of a game I created due to my interest in London in the 16th Century, particularly the day to day running of alehouses, amidst Catholic persecution, naval impressment and the dawning of a new age of communication due to the printing press. Not to mention the many and varied ways you could end up out of pocket at the hands of tudor criminals!

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All original material copyright Jacob Corn 2020 unless otherwise stated. All rights reserved.