Jacob

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Unreal Engine

In this ongoing personal project, I am using Unreal to create an early European medieval setting

Above is a video of my first attempt in Metahuman creator, it is astounding what is possible and this is my punt at a likeness of one of my favourite actors.

Below is a personal project of mine to get to grips with the Unreal Engine, I've always been fascinated by the 16th Century and what the effect of the renaissance meant for those in England, here I've created buildings in 3D Studio Max and Blender and textured them in Substance Designer before importing them into Unreal and incorporated some third party props and particle systems to give more of a sense of 'life' to the scene.

This is a personal project of mine to get to grips with the Unreal Engine, I've always been fascinated by the 16th Century and what the effect of the renaissance meant for those in England, here I've created buildings in 3D Studio Max and Blender and textured them in Substance Designer before importing them into Unreal and incorporated some third party props and particle systems to give more of a sense of 'life' to the scene.

You'll get a warm welcome from some strange folks at this Inn. Video made with 3D environment made and textured by myself, with the addition of 3rd party characters, assets and particles from the epic games collection.

This is a personal project of mine to get to grips with the Unreal Engine, I've always been fascinated by the 16th Century and what the effect of the renaissance meant for those in England, here I've created buildings in 3D Studio Max and Blender and textured them in Substance Designer before importing them into Unreal and incorporated some third party props and particle systems to give more of a sense of 'life' to the scene.

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All original material copyright Jacob Corn 2021 unless otherwise stated. All rights reserved.